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Undertaker

"Undertaker" is a third-person, hybrid turn-based strategy game set in a richly crafted fantasy world. The game combines real-time action with traditional turn-based mechanics, offering a unique and dynamic combat experience. Players assume the role of Lin, the head of the Undertaker family, as he confronts antagonistic manifestations of emotional burdens through puzzle-solving, narrative progression, and intense battles. Key features include real-time dodging to accumulate energy, strategic counterattacks, and a progressive narrative that unfolds as players defeat bosses. The gameplay balances thoughtful strategy with quick reflexes, creating an immersive journey of emotional healing and self-discovery.

Tools: Unity, Maya, Blender
Position: Technical art, Level design, Programmer

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