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One Dance After Another

Video Link

youtube.com/watch?v=ZRtNJ0DizMo&sttick=0


This is a demo I developed for miHoYo's "Dancing with the World" themed game jam. Players control John Wick (John Weak), who is trapped in a time loop, "dancing" with a dynamic crowd on a nightclub dance floor, assassinating targets according to a director's storyboard-like timeline. The outer layer is presented as a film set: the timeline acts like an editing progress bar, and deaths are obscured by a clapperboard and the scene is reset. As an engineer, I implemented a data-driven timeline MVC, grid and collision management, enemy and player behavior trees, and a `DamageManager` judgment chain; and I built a CSV/editor workflow for the designers, allowing each object with a `Pawn` component to record the next script, support step transitions, and enable instant saving and playback.

Tools: Unity,C#

Position: Lead Gameplay/System Engineer

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